7/26/2023 0 Comments Redfall video game![]() Arkane has notably been a single player-focused company, and Redfall marks not just the studio’s first step into co-op multiplayer, but also the first significant critical miss. ![]() It’s a notable step down for the Austin-based studio, which co-developed the beloved Dishonored series and delivered the acclaimed Prey and Prey Mooncrash before starting work on Redfall. Redfall launched earlier this week to a largely negative critical and player response, with the IGN review among the most critical with a score of 4/10. You have to – that’s what creativity is about.” ![]() "We let a lot of people down this week with the launch of the game, but we will continue to strive on. “But I also know these games are $70, and I’m gonna take full responsibility for launching a game that needs to be great,” he conceded. We’ve shown a commitment to games like Sea of Thieves and Grounded to continue and go and build games. “And we’re gonna continue to work the game. “The team at Arkane is taking the near-term feedback, we’re still working on the 60FPS, we have a good timeline for that, we’re committed to getting that done,” said Spencer. I think it’s maybe a little simplistic to just say ‘Hey if you would have just delayed it three months the core creative of the game would have delivered on something that was different to what it was.’”Īs for Redfall’s future, Spencer said that Xbox, Bethesda, and Arkane Austin intend to continue working on improving the game, starting with the promised 60FPS patch. This is one where the team didn’t hit their own internal goals when it launched. “Their track record is awesome, I love a lot of the great games they’ve built. “I’m a huge supporter of Arkane Austin,” he said. “There’s clearly quality and execution things we can do, but one thing I won’t do is push against creative aspirations of our teams.” “One thing I’ll fight is what went wrong,” he said. While Spencer admitted that “the critical response was not what we wanted”, he maintained a somewhat defensive attitude for his team at Xbox Game Studios. ![]() I think back to the announcement of 60 frames-per-second, then we weren’t shipping 60 frames-per-second, that was our punch in the chin - rightfully - a couple of weeks ago.” “I’m disappointed, I’m upset with myself. When asked for his initial response to the launch of Redfall, which dropped as an Xbox console exclusive this week, Spencer said “There’s nothing that’s more difficult for me than disappointing the Xbox community, and just kind of watch the community lose confidence be disappointed. Phil Spencer gets honest about Redfall: /JUoqTrlLvU- Kinda Funny May 4, 2023 You should listen to Matt's shows like the "Fun" And Games Podcast and Reignite, a BioWare-focused podcast.Talking to the Kinda Funny Xcast, Spencer said that he is “upset with myself” and that he’s “gonna take full responsibility for launching a game that needs to be great.” While he acknowledged the disappointment that comes from a $70 game arriving in the condition Redfall has, he also offered support for the game’s developers, Arkane Austin, noting that he will not “push against the creative aspirations of our teams.” Matt is an experienced podcast host and producer who's been speaking into a microphone for over a decade. Matt Storm, the freelance audio editor for The Game Informer Show, edited this episode. Play it solo or in co-op with up to four players to face off against a legion of vampires that have overtaken the once-quaint island town of Redfall. Join host Alex Van Aken every Thursday for a chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple Podcasts, Spotify, or your favorite podcast app. Announced during the Xbox & Bethesda Games Showcase, Redfall is a new co-op, open-world first-person shooter from Arkane Austin, the award-winning team behind Prey and Dishonored. Follow us on social media: Alex Van Aken ( Marcus Stewart ( Charles Harte ( Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. ![]()
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